My uber glass shader i am working on, it supports dispersion, absorption, light scatter, fake absorption (no performance impact, similiar visual effect), fake caustics (also with dispersion), and few more parameters, right
Anyone know a good tutorial for chromatic aberration in glass? I'm looking for that soap bubble/prism effect. Thanks! Here's a pic for reference : r/ blender
How can I create a realistic glass material? - Blender Stack Exchange